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GlitchyPSI
I do too many things for my own good! — pfp by @sebulant

Age 24, Male

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Dominican Republic

Joined on 4/6/19

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working on a Newgrounds.IO .NET library

Posted by GlitchyPSI - 13 hours ago


these past few days I've been working on making a library for newgrounds.io for .NET in c#

iu_1365791_7383328.png

i got secure calls working and i have implemented my first important method outside of asking the server what time it is. i genuinely think that at this point i am unstoppable, so I figured i'd talk about my progress now (because i'm working on it on/off due to Job and other thingies)

though, one might be wondering why i'm doing this


question would probably be like "isn't there a c# library for newgrounds.io?"

the answer to that would be "yes and it's an official one made by Josh himself with contributions by Rallix"

so then that question becomes "why would you be doing this then?"


i do have a few motivators... but i wanna clear up first that i love josh's and rallix's work on the library because it's so intuitive to use (used it for the first time for CA-6 EX and getting everything up and running was a breeze for my purposes)


but really, the reason is because I wanted to give it a shot and I also wanted to try and make it fully runtime agnostic.

yes, it's c#, but it's Unity c#, so it assumes Unity

what I'm trying to do is something very flexible, so theoretically it could work in:


  • serverside
  • Unity
  • Godot .NET
  • KNI??? has anybody ever heard of KNI??? it's like MonoGame but KNI supports WebGL


i also want to try and make it entirely typesafe, and of course the main motivator is that i wanted to give a shot at it anyway lmao, newgrounds is cool


release? sometime, i need to make an actual thing with it after i implement everything, but i've been having fun with it so far

oh i also need to make it support unity lol, but i am confident that will be a breeze

toodles




p.d. why is "newgrounds-io-sucks" a tag LOL


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