00:00
00:00
GlitchyPSI
I do too many things for my own good!

Age 24, Male

Programmer

Dominican Republic

Joined on 4/6/19

Level:
9
Exp Points:
867 / 900
Exp Rank:
79,575
Vote Power:
5.16 votes
Art Scouts
4
Rank:
Scout
Global Rank:
33,888
Blams:
61
Saves:
220
B/P Bonus:
4%
Whistle:
Normal
Medals:
73
Supporter:
1y 5m 4d

GlitchyPSI's News

Posted by GlitchyPSI - 11 days ago



My silly little game got frontpaged... it's also my first frontpage ever! thank you so much! I am so very happy about it

iu_1340371_7383328.png


really, really, many thanks for the frontpage and your kind reviews! I used to have a sour-ish relationship with this game as mentioned in a previous blogpost, but the reception to it and this much recognition is all I've asked and two orders of magnitude more!




On to more pressing matters, I've been seeing some people have been having issues with the medals because the player session in NG keeps expiring! I looked into the NG.IO discord server and it seems this was a problem with the ping command that's making the game not remember the session. I have changed a little bit of the NGIO library for Unity to change the methood used for pinging to see if the problem gets fixed... I have no immediate way to test it, so let's hope it actually works!


@Axethrower this one's for you! I can't do much more from here onwards, if it keeps happening then it's definitely something on NG's end :(


Again, thank you all! See you soon and have a great day


Tags:

5

Posted by GlitchyPSI - 13 days ago



iu_1339001_7383328.png

https://www.newgrounds.com/bbs/topic/1541691


The game got an amazing reception... truly, thank you!

This gives me some much needed closure on the game's development and how I felt about it. Even if I didn't make it to Daily Pick, I'm very grateful for your support. I slept really well last night.

Remember to check the game's description to see the artists that were highlighted in the game's cards!


Tags:

1

Posted by GlitchyPSI - 2 weeks ago



Hey so that game I mentioned earlier?


it's up! working with the NG.io API was delightfully simple, even with a caveat because Unity is Unity. This game has medals now and it's the definitive version of this particular game. I'm not gonna update it, it's Done.


Hoping it's well received. ☺


Tags:

2

Posted by GlitchyPSI - 2 weeks ago


A while ago I made a blogpost about a game I made for Artfight 2023 and it's now that I'm getting to polish it to up it to NG


I'm actually having fun doing this, and I've decided to do something I didn't do for BBSprint's current version (that I may now do in the future)...


iu_1338168_7383328.png


Tags:

2

Posted by GlitchyPSI - December 23rd, 2024


We're living in a world where LLMs and diffusion models are being used to constantly cheapen the stuff we see online for a quick buck at intentional best or to spread misinformation or replace workers with its output at the intentional worst


Generative AI is not magic, it takes a heck of an effort to get people to understand that it is just matrix algebra behind the scenes, especially those in power and with money


That much we should know and we should absolutely inform those who believe it is magic and denounce those who use it for nefarious purposes (and encourage ethically sourced material for creations), absolutely call them out, fully encouraged, and I respect NG leadership for not budging to the wave, deciding to block AI slop entirely


But one thing you should not do is act like a bull and charge forward with hostility the moment you see "AI" uttered by some person when referring to actual useful technologies backed by machine learning (ML)


For some people the mere mention of "AI" (which by now has become a buzzword) has now them raising flares and setting everything on fire due to misinfomation and that's concerning


Machine learning has its proper uses and is beneficial to most people if not everyone, and it makes me sad to think about how people were flaming the Spider-Verse artists using machine learning to reduce tedium from their work to, for example, make expression lines, or other software used to assist with coloring animation frames. I remember Clip Studio getting lambasted after adding image-GenAI to the main program (rightfully so). It was removed, and then they explored adding other useful features that make use of ML such as autocoloration or shadows, while trying to be useful to artists, and they still got the fallout after apologizing and being more conscious about it (thankfully that's waning nowadays)


Manual moderation in an ever growing online media lanscape is excruciatingly hard to do by hand, especially on big sites. I find that one of machine learning's biggest strengths is classification, which automatic moderation requires in order to be helpful to actual moderators


Hell, even in games for dynamic behavior; not even ML backed--AI is what developers called NPC behavior before the buzzword came in :P


Just something I wanted to put out there. Figured it'd be something cool to add to my NG blog, given i recently stated my opinion about it in a forum post (but didn't want to hijack it with this wall'o text lol)


Tags:

2

Posted by GlitchyPSI - December 19th, 2024


Oh mother of mercy I did Not expect that I am so honored thank you very much


4

Posted by GlitchyPSI - November 5th, 2024


i'll keep trying and i'll keep grinding at it! someday i'll get more eyes on my stuff

it's going to be slow because of this job, but it's definitely going to happen


Posted by GlitchyPSI - May 16th, 2024



iu_1204859_7383328.png


BBNANO+ 1.4.2 - BUGFIX & PERFORMA

This update is mostly a bugfix update and internal refactor of some things to make them like your machine better and your machine do likewise.

  • Fixed memory leak caused by replaying stages over and over without restarting the game
  • Altered ball’s collision box to have ONE less corner (potentially reducing mis-hits)
  • Altered ball’s persistent collision check (Bricks should be skipped less now)
  • Do note that edge and corner cases may still happen. It is a sad reality of this genre that corners always cause issues. I’m trying my best to make it consistent though!



I left that last one in by accident. Forgot to remove the change before pushing v1.4.1. I’m sorry

But at the same time,

LMAO

Thank you for playing!


Tags:

Posted by GlitchyPSI - May 14th, 2024


This one's a small update. I just tweaked some GUI stuff and added a tutorial guide.

iu_1203822_7383328.png


Tags:

Posted by GlitchyPSI - May 5th, 2024


iu_1199534_7383328.png



BBNANO+ 1.4.0 - BALANCE & ACESSIBILITY UPDATE

This update changes how some difficulties start as, as well as adding indicators that tell you how powerups are doing without having to look at the side of the screen, toggleable.


The first update is the actual balancing, which changes the starting speed of some of the difficulties to have their descriptions match them better, as well as giving Euphoric 2 more lives.


iu_1199535_7383328.png


The second update are the Powerup Hints.

iu_1199536_7383328.png

These hints show how much a powerup has left when it’s important. There’s 3 setting levels:

  • None, classic behavior, except Unstoppable’s last 2 seconds have its trail’s width recede down to the ball’s size
  • Important hints, selected by default, Falsewall’s last hit will have a ⚠ when it has one hit left, and Magnet/Railgun have a tooltip below the paddle when they are refilled or are down to their last use.
  • Most hints, has the previous except the paddle powerups show the tooltip on every use.


And a few bugfixes:

  • Potentially fixed some edge cases where the ball collision will freak out at high speeds and skip an entire brick
  • Potentially fixed WebGL not saving settings between updates

Tags: