just felt like doing this because i'm in a strange mood right now
I do too many things for my own good! — pfp by @sebulant
Age 25, Male
Programmer
Dominican Republic
Joined on 4/6/19
Posted by GlitchyPSI - 2 weeks ago
just felt like doing this because i'm in a strange mood right now
Posted by GlitchyPSI - 1 month ago
hey everyone
I was sharing progress in the NGIO server about the "batteries included" part of NGIO.NET:Unity and I recently made a login modal that handles initialization and Newgrounds Passport
here's a few screenshots for your viewing pleasure
I was asked though if the assets that I used to make this modal could be used in another place, to what I said yeah and went ahead and put it in the Dumping Grounds
so here you go, the atlas i used with easy convenience because it's otherwise tucked away as a file in the repository
license: cc-by 4.0 (just credit me if you use it in any way)
https://www.newgrounds.com/dump/item/746c48abfdc5b2bef0c88d32ca8e355f
Posted by GlitchyPSI - March 30th, 2025
brand new banner HA
It's been a while in the making, but I've finally released the Unity implementation of my .NET library to interface with Newgrounds.io!
current version: 0.2.2
Like I've mentioned in previous newsposts (1) (2) the whole reasoning for this project in general was to have a generic C# library that can handle Newgrounds.io interactions, and this Unity package is now the first of its kind to be specific to a game engine while harnessing the architecture of the original library. Next up is Godot! Hopefully! I don't know Godot yet but I know it is possible!
I even made it so it can accept custom medal toast prefabs and the default one looks like the AS2 FF2025 medal clip that PsychoGoldfish made:
There's currently no project examples in the GitHub, but I think that the Quickstart and Basic Usage sections of the wiki are good ways to get started with the library.
I'm open to suggestions and feedback! So far I believe the library has 1:1 feature parity with the official Unity library, but with it being open source and me being open source(d to listen to feedback) I'm all ears!
...
I did say I'm all ears, right?
special thanks to Ralix, and PsychoGoldfish, really cool guys
Extra shoutout: Unity WebGL preloader themed to NG by Aprime
Posted by GlitchyPSI - March 19th, 2025
hey, do you like that banner? lol
anyway. like I was saying in my previous blogpost I was working on a Newgrounds.io library for .NET in general, not just unity right
well, today I managed to finish the absolute basics and release the source now! I even made a little test app to make sure it works in general and, lol
check the bluesky post, i made it a video.
some big things I have to work on next are to make a Unity WebGL compatible Communicator so this can be used for unity games, and learn godot so i can make a godot HTTPClient Communicator so I can also make godot users be able to use it, but anything else that can support c#'s Task-based async/await is now able to use this!
sorta. i haven't yet made the documentation yknow lol
but it's out there! and i've had a good chunk of fun working on it.
i will probably work on the unity communicator and some basic usage docs when i'm home from work tomorrow.
i will probably make a frontpage post when i'm done with that.... i have to work on other projects i have to frontpage later
Posted by GlitchyPSI - March 8th, 2025
these past few days I've been working on making a library for newgrounds.io for .NET in c#
i got secure calls working and i have implemented my first important method outside of asking the server what time it is. i genuinely think that at this point i am unstoppable, so I figured i'd talk about my progress now (because i'm working on it on/off due to Job and other thingies)
though, one might be wondering why i'm doing this
question would probably be like "isn't there a c# library for newgrounds.io?"
the answer to that would be "yes and it's an official one made by Josh himself with contributions by Rallix"
so then that question becomes "why would you be doing this then?"
i do have a few motivators... but i wanna clear up first that i love josh's and rallix's work on the library because it's so intuitive to use (used it for the first time for CA-6 EX and getting everything up and running was a breeze for my purposes)
but really, the reason is because I wanted to give it a shot and I also wanted to try and make it fully runtime agnostic.
yes, it's c#, but it's Unity c#, so it assumes Unity
what I'm trying to do is something very flexible, so theoretically it could work in:
i also want to try and make it entirely typesafe, and of course the main motivator is that i wanted to give a shot at it anyway lmao, newgrounds is cool
release? sometime, i need to make an actual thing with it after i implement everything, but i've been having fun with it so far
oh i also need to make it support unity lol, but i am confident that will be a breeze
toodles
p.d. why is "newgrounds-io-sucks" a tag LOL
Posted by GlitchyPSI - March 3rd, 2025
Right, the scam that's been rife on Discord, Bluesky/X and countless other platforms has now reached me here. Unsure if it's reached anybody else so far but thought I'd highlight it here for knowledge's sake
This last user is "isabellario1123".
Along with the fact that they're a very new account, this word choice is very consistent with the use of LLMs. Things like "bringing ideas to life" and funny adjectives that you don't see that often when talking even in a professional request setting (remember all the word soup in the Wonka Experience?)
I took a glance at their artwork and I also noticed some Diffusion model style noise artifacts, but small, despite the artwork seemingly being touched up. It really needs to be seen close to find out about this.
Keep an eye out. I've been seeing some games being submitted to the Portal which clearly use genAI assets and now this happened.
Posted by GlitchyPSI - February 14th, 2025
the Best of January being released was the final pending topic for me to wrap up any more potential development on CA-6 EX. The game got all recognition I wanted and two metric tons more, I seriously don't know how to put into words all the appreciation I have for your comments and reviews, been really feeling super giddy about it
I think I'm ready to put a lid on it and fully focus on other things...
I'm probably releasing this soon. Not frontpaging this announcement because I want to make accompanying art this weekend and so-so
I literally made a new OC for this project I'm going to focus on besides BBSprint that's how excited I am
Posted by GlitchyPSI - February 9th, 2025
Yeah, what the title says.
I took some feedback and implemented it because all the love you guys have given to the game has ABSOLUTELY made me feel much, much better about it.
The scope of the game remains reduced though, so it's unlikely I'll add any further goals to the game or other features besides QoL stuff.
I've noticed that not everyone has played Luigi's Picture Poker before so, uh, hindsight on my part!
I've added a tutorial screen with info on how to play. This should hopefully alleviate some particular issues.
big betters huh
I've changed the bet buttons to bet UP TO the amount specified, and a Bet MAX button that'll add to your bet as much as necessary to match your maximum bet.
Also moved the discard button. Should help with those reading from top to down.
I also added a warning when you're about one hour in to relogin with NG so you can keep earning medals without closing the browser. I REALLY hope we get the session refresh issue from NGIO fixed! This has been driving me crazy, and I have Zero Plans to add any sort of save system to this specific game.
Thanks for playing! Seriously, the reception has been just incredible for this wittle little game
Posted by GlitchyPSI - February 7th, 2025
might mess around and upload older artwork
it's not really up to par, but I'd like to have those up
since it doesn't represent my current skill i'll probably have some of them opted out of any awards
Artfight artwork in particular are things that I haven't taken the care to upload, so I will look into uploading these, especially now that art submisisons can have projects and I can upload the entire batch without flooding the Art Portal