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GlitchyPSI
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NGIO .NET:Unity, released!

Posted by GlitchyPSI - March 30th, 2025


iu_1376275_7383328.png

brand new banner HA


It's been a while in the making, but I've finally released the Unity implementation of my .NET library to interface with Newgrounds.io!


Github link

current version: 0.2.2


Like I've mentioned in previous newsposts (1) (2) the whole reasoning for this project in general was to have a generic C# library that can handle Newgrounds.io interactions, and this Unity package is now the first of its kind to be specific to a game engine while harnessing the architecture of the original library. Next up is Godot! Hopefully! I don't know Godot yet but I know it is possible!


I even made it so it can accept custom medal toast prefabs and the default one looks like the AS2 FF2025 medal clip that PsychoGoldfish made:



There's currently no project examples in the GitHub, but I think that the Quickstart and Basic Usage sections of the wiki are good ways to get started with the library.

I'm open to suggestions and feedback! So far I believe the library has 1:1 feature parity with the official Unity library, but with it being open source and me being open source(d to listen to feedback) I'm all ears!


...


iu_1376276_7383328.webp

I did say I'm all ears, right?


special thanks to Ralix, and PsychoGoldfish, really cool guys


Extra shoutout: Unity WebGL preloader themed to NG by Aprime


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